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A Precarious Game – The Illusion of Dream Jobs in the Video Game Industry - Cornell Scholarship Online
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A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry

Ergin Bulut

Abstract

This book is an ethnographic examination of video game production. The developers that were researched for almost three years in a medium-sized studio in the United States loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. The book explores the ... More

Keywords: video game production, video games, male labor force, white males, self-exploitation, game industry, employment, workplace, democracy

Bibliographic Information

Print publication date: 2020 Print ISBN-13: 9781501746529
Published to Cornell Scholarship Online: September 2020 DOI:10.7591/cornell/9781501746529.001.0001

Authors

Affiliations are at time of print publication.

Ergin Bulut, author
Koç University