Jump to ContentJump to Main Navigation
A Precarious GameThe Illusion of Dream Jobs in the Video Game Industry$
Users without a subscription are not able to see the full content.

Ergin Bulut

Print publication date: 2020

Print ISBN-13: 9781501746529

Published to Cornell Scholarship Online: September 2020

DOI: 10.7591/cornell/9781501746529.001.0001

Show Summary Details
Page of

PRINTED FROM Cornell University Press SCHOLARSHIP ONLINE (www.cornell.universitypressscholarship.com). (c) Copyright University of Cornell University Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in Cornell for personal use. date: 25 September 2021

Reproducing Technomasculinity

Reproducing Technomasculinity

Spouses’ Classed Femininities and Domestic Labor

Chapter:
(p.105) 5 Reproducing Technomasculinity
Source:
A Precarious Game
Author(s):

Ergin Bulut

Publisher:
Cornell University Press
DOI:10.7591/cornell/9781501746529.003.0006

This chapter assesses the domestic dimensions of the unequal ludopolitical regime. Keeping the discussion on social reproduction alive, it asks: What kind of classed femininities are at work in the domestic space, as far as the reproduction of techno-masculinity at Studio Desire is concerned? Drawing on interviews with game developers' partners, the chapter reveals the dialectical relationship between Studio Desire's techno-masculine work culture and the domestic labor behind it. The taxing emotional toxicity at work is rendered tolerable thanks to the mobilization of women's emotional capacities at home. The chapter's distinct focus lies in its framing of women not simply as providers of domestic work but also as active agents who politically critique industry practices. Overall, it provides a response to techno-utopian claims about how digital technologies would terminate social inequalities within the domestic space, pointing to continuities in terms of love's exploitative dimensions.

Keywords:   ludopolitical regime, classed femininities, techno-masculinity, Studio Desire, game developers, domestic labor, domestic work, social inequalities

Cornell Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.