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A Precarious GameThe Illusion of Dream Jobs in the Video Game Industry$
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Ergin Bulut

Print publication date: 2020

Print ISBN-13: 9781501746529

Published to Cornell Scholarship Online: September 2020

DOI: 10.7591/cornell/9781501746529.001.0001

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Reimagining Labor and Love in and beyond Game Production

(p.159) Conclusion
A Precarious Game

Ergin Bulut

Cornell University Press

This concluding chapter provides a critique of liberal attempts at achieving “quality of life” in the game industry. It considers universal basic income, game industry unionization, and the radical imagining of a postwork society. The chapter also emphasizes the immediate need for making demands based on utopian hopes. Through hope and praxis, game developers and workers can provide partial answers as to how people can disautomatize themselves, denaturalize their commitment to work, liberate play from its instrumentalized forms, and reconstruct work as collaborative and creative activity outside relations of domination. The chapter then makes a call for being killjoys against a future that is primarily shaped by the unequal regime of ludopolitics because game workers—and people, as players and citizens—deserve better.

Keywords:   game industry, universal basic income, game industry unionization, postwork society, game developers, game workers, work, ludopolitics

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