Reimagining Labor and Love in and beyond Game Production
This concluding chapter provides a critique of liberal attempts at achieving “quality of life” in the game industry. It considers universal basic income, game industry unionization, and the radical imagining of a postwork society. The chapter also emphasizes the immediate need for making demands based on utopian hopes. Through hope and praxis, game developers and workers can provide partial answers as to how people can disautomatize themselves, denaturalize their commitment to work, liberate play from its instrumentalized forms, and reconstruct work as collaborative and creative activity outside relations of domination. The chapter then makes a call for being killjoys against a future that is primarily shaped by the unequal regime of ludopolitics because game workers—and people, as players and citizens—deserve better.
Cornell Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.