- Title Pages
IntroductionFor Whom the Love Works in Video Game Production?
1The Unequal Ludopolitical Regime of Game Production
2The End of the Garage Studio as a Technomasculine Space
3Gaming the City
4The Production of Communicative Developers in the Affective Game Studio
6Game Testers as Precarious Second-Class Citizens
- A Precarious Game
- Cornell University Press
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